OldFallout 3

Taken from http://www.bethsoft.com/bgsforums/index.php?showtopic=904034&st=0&start=0 and restored to its former glory!

READ THIS POST BEFORE ASKING QUESTIONS!

POSSIBLE SPOILERS INSIDE


MAIN PROJECT

We have the official word from Bethesda that they use "some" (SM2.0b implied) shaders that 9x00, and similiar SM2.0 cards, can't run.


Primary goal
Getting the game up and running without crashing. Current progress here has been through disabling things.


Secondary goal
Making it look and run as good as possible. Probably includes work on the shaders and re-enabling things.


Please keep your criticisms to a minimum. If you do not wish to get involved, then don't, but please don't be a dick about it. This is supposed to be a fun challenge.

Thanks everyone for shown interest and help. Keep it up.


INSTRUCTIONS


1. Settings in the .ini files (mydocuments/mygames/fallout3 - if not there, run launcher once)

fallout.ini
falloutprefs.ini

Search both files (ctrl-f in notepad) for the word "decal". Every line it appears in, change the value at the end to =0

Also search both files and change bUseFaceGenHeads=0.



If you screw these two files up, remember you can always delete them and run the launcher again to recreate them and start over.
If your game starts to crash at any time in the game, despite having previously worked - go back and doublecheck all decal settings again.


2. Shader package (C:\Program Files\Bethesda Softworks\Fallout 3\Data\Shaders)

Claviticus modified shaderpackage008 - unpack and copy to folder Primary; Mirror


An alternative is copying an existing shaderpackage and renaming it shaderpackage008. SP7 seems to be the best for 9x00. This is not recommended and only for progress & testing.


3. Saves (mydocuments/mygames/fallout3/saves - if the folder doesn't exist, create it)

Needed to bypass the mandatory 1 year baby crash, and other crashes. Thanks BumpInTheNight & Shadowics.Primary; Mirror; Old smaller package


ALL DONE! It should work for you now. If it does not work, you probably screwed up. Doublecheck, try again and if it doesn't help, come back and ask us for help here. Files hosted with Shifty99 - Big thanks!

CURRENT PROGRESS

Watch the Fallback project - Milestone 1

<a href="http://www.youtube.com/v/n0oms92dOfw&rel=1" target="_blank">http://www.youtube.com/v/n0oms92dOfw&rel=1</a>


And on the pedestal these words appear:
"My name is Ozymandias, king of kings:
Look on my works, ye Mighty, and despair!"
Nothing beside remains: round the decay
Of that colossal wreck, boundless and bare,
The lone and level sands stretch far away.


- Percy Bysshe Shelley


Archived threads:
http://www.bethsoft.com/bgsforums/index.php?showtopic=897841


TOOLS

Theese are not for functionality but rather for further progress and are not needed to play the game

http://timeslip.chorrol.com/temp/fomm.zipTimeslip's Fallout shader editor Used for rewriting the shaders, and recompile them to 2.0/1.x, etc. Timeslips page

http://www.tweakguides.com/Oblivion_8.html.ini settings explained (Oblivion) Thanks for mentioning it Checkist

Fallout 3 Tweak Guide

http://fose.silverlock.org/Fallout3Commands.html#Console_Commands Fallout 3 Console commands; http://fose.silverlock.org/ Fallout script extender - FOSE mainpage


LINKS

Oldblivion thread

Shadershock thread

Shadershock - the main forum for the Bioshock SM3.0 ->SM2.0 project

Oldblivion - the main page for the Oblivion SM2.0 -> SM1.1 project

Google "shader how to" - for tons of information on shaders


UNRESOLVED ISSUES

2.0b shaders

Nodecals
Noheads
Conversations

Arufu entering house/quest CTD (location lockout, questbreaking)
Nuking megaton CTD (questbreaking)
Emergency signal CTD (storyline breaking)
Georgetown West CTD (location lockout)



WORKAROUND ISSUES

HeadCTD
Naaldi mentioned that by setting bUseFaceGenHeads=0 in fallout.ini, you avoid a whole ton of crashes. However, this comes with the drawback of everyone loosing their head. Literally. Kudos to duri83

AttackCTD
Pipboy pointed out that searching for the word "decal" in fallout.ini, and changing their values to = 0 avoids alot of the crashing on "attacking diffrent things/surfaces"

1 year later CTD
Use the provided savegame packages to bypass this issue


RESOLVED ISSUES

"Play" CTD
Our russian friends taught us that the reason why ATi Radeon 9x00 users get a CTD is because the game assigns us to shaderpackage nr8, wich doens't exist. As Beth has pointed out, they did not include SM2.0 support, wich is supposedly what would be in shaderpackage nr8. What we need to do is provide the game with a shaderpackage.

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